Board Gaming · Wish List

Board Game Wish List: 1066, Tears to Many Mothers

This is the first of what I hope to have as a semi-regular series of posts (by semi-regular, I mean at least once a month!) to highlight a game that I really can’t wait to play. It might be, like this one, a game that is not out quite yet but is going to be coming soon. In those instances, there might be links to preorder pages, and other early promotional material to discover. Other times it might be a game that is already out that I either have never played, or have played only once and it has left me craving so much more. Either way, I hope to spread the word about some games that may not be on your radar quite yet, but they have somehow found their way onto mine.

**Missed the Kickstarter? You can still back this game with a late pledge: https://www.kickstarter.com/projects/tristanhall/1066-tears-to-many-mothers-a-card-game-of-war-and?ref=discovery

Without further delay, here is a little bit about 1066, Tears of Many Mothers!

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1066, Tears to Many Mothers is a card-driven historical wargame for 1-2 players. It plays in 25-35 minutes, and is being published by Hall or Nothing Productions. The game was designed by Tristan Hall, and the fantastic artwork on the cards was courtesy of Anna Kryczkowska.

In this game one side plays as the Saxons and the other side as the Normans. Both decks are asymmetrical, which means that they both play in an unique way that feels different than the other deck. Which, might I mention, is one of my favorite aspects in a board game. The game attempts to recreate the Battle of Hastings, which changed the course of England’s history in 1066 and signaled the beginning of the end of Anglo-Saxon England.

This game is absent of two common features for most card-driven games these days: deckbuilding and collectability. There are no additional packs of cards to buy to customize your deck, which also lends itself to the lack of deckbuilding. What you need to play comes in the box, prepackaged and ready to shuffle and go. For some gamers this will be a major appeal (my wife, for instance, has never shown an interesting in building her own deck when we play games like Ashes: Rise of the Phoenixborn or A Game of Thrones: Card Game). Others might find this a restriction on its potential playability. After all, the cards never change so there is the potential for the game to run its course.

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But because this game is strictly card-based, much like Star Realms, I imagine the price point for this one will make it a game that most people would be willing to pick up even though it might eventually “grow stale” for them.

And don’t look now, but you might actually learn a few things while playing this game. The characters are all historical participants in the Battle of Hastings, based on information found in the Domesday Book. The events, tactics, and units found on the cards are all accurate pieces of information from the historical battle itself. Who said learning can’t be fun?

A little on how the game plays

Players take turns playing cards and building their armies through the deployment of units, tactics, characters, and attachments. Each side must face and overcome objectives facing their Leader in the run up to Hastings, which means that the sides of the battle don’t begin on the actual battlefield to start. The first player to arrive at Senlac Ridge gets to shore up their units (which I assume means they will gain a competitive advantage) and once both sides arrive the battle between the armies begins.

The battle itself is divided over three wedges of troops, with each side trying to inflict ten points of damage onto a wedge. A wedge can contain up to three troops, so each side can bring out at most nine cards total. The first player to claim two of those three wedges wins the game. The game can also be lost if your draw pile is empty at the start of a turn, or if your leader is ever defeated.

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Why this game is on my wish list

  • The theme was the first thing that caught my attention. I’m not a huge wargamer, or even a huge history buff, but Anglo-Saxon England is one of the few periods in history that I really get excited about. The year was a critical one, and it covers a crucial battle that took place during the history of England. Even before I knew it would have a lot of historically-accurate information in the game, I was interested because of the promise in the title.
  • I alluded to it previously, but I can appreciate a game that is completely self-contained. There will be no booster packs to buy, no careful manipulation of decks needed in between plays. I enjoy games that contain both of those things, yet sometimes I just need a game I can pick up and play when the mood strikes. It is a reason why Star Realms has been a big hit for us this year, and is a reason why this one will be another welcome addition. There is always room in our collection for a game that is the complete experience from day one, play one.
  • The artwork on this game is so stunning. It is a shallow reason to like a game, but it certainly enhances the overall gaming experience. Even in the midst of a losing campaign, at least your cards will look good while getting decimated! In all seriousness, this is an area where they could have put little effort and still had a solid product that played well. Games like Dominion and Star Realms have decent, yet not memorable, artwork as a whole yet they are still great games. The value placed on making the cards unique, and appealing in their artwork, could be the small detail that elevates the experience to a higher level.
  • The player count on this game is perfect for us as a couple. It plays just 1-2 players, which means I can pull it out even when my wife isn’t in the mood to play a game. And even if only one of us happens to really enjoy the game, it would still maintain a spot in the collection because it supports solo play. That is very important for a game like this, where I am really drawn toward it because of my own interest in the history of that period and my wife doesn’t share the same historical interest.
  • The way this game progresses is very unique, at least in my experience so far with card-driven games. It isn’t like Dominion where you are collecting victory points. It isn’t like Magic: The Gathering or Star Realms where you are trying to deplete the health of your opponent. It isn’t like Ashes: Rise of the Phoenixborn or Summoner Wars where you are trying to defeat the leader of your opponent’s troops. I really like that you are competing to be the first to capture two out of three wedges. But even more than that, I love the idea of navigating objectives to even “arrive” at that battlefield in order to capture those wedges. This, at least on paper, sounds like a really fun and interesting approach to the game.

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There you have it, a brief overview and preview of a game that I can’t wait to try it. Look for it to appear on Kickstarter on June 1st, where I am sure we will learn even more about this game than is already known. I am including an attachment here, which is their current press release about the game. You will be able to see some more of the artwork, learn a little more about the game, see some of the awards it has already obtained, and read some early review snippets for the game.

I hope you found this to be helpful. Comment and let me know if this is a game that you had heard about prior to this post! Is that a game you’d be likely to consider, based on this post and the press release?

1066, Tears to Many Mothers Press Release

**Missed the Kickstarter? You can still back this game with a late pledge: https://www.kickstarter.com/projects/tristanhall/1066-tears-to-many-mothers-a-card-game-of-war-and?ref=discovery

 

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One thought on “Board Game Wish List: 1066, Tears to Many Mothers

  1. What’s with the ahistorical, model-like hot chicks on the box? Is this a fantasy role-playing game? I thought it was about the Battle of Hastings.

    Like

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