Board Gaming · Review for Two · Two-Player Only

Review for Two – Odin’s Ravens (Second Edition)

Thank you for checking review #22 by Cardboard Clash. My aim is to focus on reviewing board games and how they play for two people and, on occasion, how they play for one person. Because my wife is my primary gaming partner, a lot of consideration goes into finding those games that play well with 2 players, and we typically prefer to find those games that do not require a variant (official or otherwise) in order to play it with just the two of us.

**A copy of this game was provided by Osprey Games in exchange for an honest review.

Times played before review: 5* (actually 6, since I had to play a tiebreaker flight)

An Overview of Odin’s Ravens

Odin’s Ravens is a game designed by Thorsten Gimmler and is published by Osprey Games. The box states that it can play 2 players and has a 15-30 minute play time on the box.

Every morning Odin sends his ravens, Huginn and Muninn, across the entire world to bring back news of what life is like on Earth. Naturally, after thousands of years, they’ve gotten a little competitive. Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed, or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki’s changes won’t help your opponent instead? There’s only one way to find out!

The revised edition of Thorsten Gimmler’s award-winning Odin’s Ravens has been completely redesigned, with new rules and a beautiful new art style inspired by Norse mythology.

Setup and gameplay for 2 Players

The game is a 2-player only so nothing changes. There is a deck of land cards that gets shuffled and 16 of them are placed on the table, side-to-side, and are placed so that no two matching terrain types are touching. If they would be, rotate the new card. If they still have a matching terrain side, you put the card on the bottom of the deck and take the next one.

Each player gets a set of 8 Loki cards and 25 flight cards and shuffles each of those decks. A player draws a starting hand of 5 cards, in any combination from the two decks. The ravens start at the same end of the table, but begin on different paths of the cards.

On a player’s turn, they can move forward by playing either a single flight card that matches the land type shown on their card or by playing two matching flight cards that do not match the land type shown. They can move as many times as they have the cards to do so. They can also play Loki cards from their hand, which allow them to break the rules in some ways such as flipping cards, rotating cards, adding new land cards to the path, and removing land cards.

The first player to have their raven fly down the path and back the other side will win.

My Thoughts

I don’t often like to comment on the aesthetics of a game, as the appearance is a very subjective quality, but this is a well-produced game. The cards are nice, and I like that they are tall but have a smaller width than standard. The wooden ravens look and feel fantastic. The artwork on the backs of the cards and for the terrain catches the eye. This is a game that looks and feels good while you play it.

The games are quick and competitive. No matter how far ahead one raven may seem, it takes just one turn to get back into the race. Out of the five games I’ve played, four finished with either a tie or the second raven being a space or two from the end. In a game that boils down to a race, you want to always feel like you have a chance of winning and you want to always feel the pressure to extend your lead if you’re ahead. This game succeeds at that.

The Loki cards are a nice touch in the game. They add just enough to alter the game, allowing you to make or break combos of cards. I love the dual options on each card, making you choose between the two potential uses. I also enjoy how those cards really capture the feel of Loki, the trickster god from Norse Mythology. One option usually helps you, while the other typically sets your opponent back on their path to victory. Another great thing about the Loki cards: each one can be used just once. This is a deck that cannot be reshuffled, so their use needs to be timed just right.

I like that you have two decks to pull from, and that finding a balance between when to draw what type of card is a key to success. It is also great that you aren’t stuck on a space until you get that matching terrain type from your flight deck – although sometimes it can be painful to play two of a terrain that you know is coming up.

There remains a certain amount of luck in this game. It is a terrible feeling when you draw three cards at the end of your turn and end up with no pairs and no cards matching the terrain you need to move onto next. The other side of that is the lucky draw, getting the exact three cards you need. The luck never feels like it controls the game, but it is present to an extent.

This game lacks depth for strategy. Outside of the Loki cards and when and how to use them, the game is very straight-forward in its approach. There are small decisions a player can make, but even choosing not to play your pair can work against you since your hand limit is capped at seven cards. Yet this game isn’t trying to be a deep game full of challenging decisions. So if you’re looking for a lighter filler game that contains some meaningful choices, this one would fit the criteria.

Oh the tiebreaker. I do like that you aren’t penalized for being the second player, getting a chance to finish the flight and “tie” the game. The first tiebreaker is fine, looking at who has the most flight cards still in hand. I’d think looking at who has the most unplayed Loki cards might have been a better first tiebreaker due to their power. The second tiebreaker? Reset the board and race again. Boo. I’m not opposed to multiple plays in a row of this one, but I don’t want to race twice just to earn one victory. And what if you both tie on that second flight? Do you reset and play a third flight to see who wins that first game? This is one that really stood out to me when it came up, and is something I’m not a big fan of.

Final Verdict

This game is very simple, yet in its simplicity there is a nice amount of strategy that can be unearthed. This is one of those games that won’t ever be the star of a collection, but will serve as a nice niche filler game to pull out under certain conditions. Its simplicity makes it a game that even younger children could play and do reasonably well with, and the Loki cards are easy enough to understand visually that they could even use those during gameplay.

I do enjoy the game in spite of my near failure to win a play of this game. I suspect my wife took it easy on me in our final play of the game so that I could write a review having won at least one time. She really enjoys this one, perhaps more than I do, even though I really dig the theme. It is a game I’ll rarely choose on a game night, but one I’d never turn down if someone suggested it. Which is about what you’d want for a light filler like this one.

Check out more of our reviews at the following Geeklist and be sure to let me know what you thought of this game.

https://www.boardgamegeek.com/geeklist/220300/cardboard-clas

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